Bundle Manager

BUNDLE MANAGER

POWERFULL, EASY BUNDLE SYSTEM

Bundle Manager is a Unity streaming solution based on AssetBundle which provides a way to create, edit and optimize your bundles without any coding.

The native Unity bundle management approach usually contains too many hard-coding. The goal of this tool is to get programmer liberated from the resource management work. Let them focus on resource using rather than resource packing.

Features

  • Code free bundle management.

    Create and edit your bundles without need to touch code.

  • Bundle dependency management.

    Reuse assets in multiple bundles to save your player's time and bandwidth.

  • Incremental building.

    Skip unchanged bundles in bunlding to save your time.

  • Download priority.

    Automatic runtime priority management. Choose which bundle you want first.

  • Bundle verisons.

    Automaticly version number management for unity cache.

  • Intuitive user interface.

    Unity native GUI style. Start using Bundle Manager in 10 mins.

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Releases

FOOTPRINTS

You can find release notes for each Bundle Manager published version.

1.2.1

- Added support for WebGL.

- Added method for checking if bundle is cached.

- Added ability to rewriting priority of bundles in waiting list.

- Fixed bundle priority cannot be saved in Editor.

- Added/Fixed some document.

1.2

- Unity 5 Compatibility.

- Added skin for free version on Unity 5.

- Fixed increment build issue when have multiple assets with same name.

- Fixed incorrect share indicator.

- Fixed depend assets cannot be selected.

- BM refresh speed optimization.

1.1.9

- Putting bundles in subfolder is now supported.

- Fixed wrong share state indicator.

- Fixed cannot show and delete missing asset from bundle.

- Added bundle name validation check.

1.1.8

- Fixed error when delete bundle contains folders.

1.1.7

- Change data bundle's name from "BMData" to "BM.data".

- Build all sub assets at path into bundle not only the main asset.

- Folders now can be detected as shared assets.

- Support control + left click as right click on MacOS.

- Fixed referece data not cleared when press refresh button.

1.1.6

- Add offline caching option. App can use cache when no network connection availible.

- Fixed when using editor target, DownloadManager sometimes download from incorrect platform url.

- Reload BundleManager when data files changed manually.

1.1.5

- To decrease the initial data size, Bundle Manager now compress bundle data into one bundle.

- Fixed errors when switch to WP8 platform.

- Fixed parameter Deterministic not working.

- Fixed parameter Compress not working for scene bundles.

1.1.4

- CRC support.

- Asset in include list will not show in depend list.

- Fixed wrong url slash on windows platform.

1.1.3

- Fixed incorrect GUI indent on Unity 4.5.

- Use manually refresh button instead of asset watcher for better performance.

- Sort asset lists by name.

- Add line breaks for asset items in json files.

- Share indicators now works for folders.

- Save asset references by GUID instead of paths.

1.1.1

- Show bundle content and manager settings in Inspector.

1.0.7

- New tutorial for runtime streaming.

- Add manually url change method at for DownloadManager.

- Add download redirect file support.

- Add duplicated file name warning.

- Fix bug: Child bundle cannot be load correctly when not using cache.

1.0.6

- Added Download from Output option for game test.

- Sort bundles by name.

- Use cmd key for shortcut on mac instead of control.

- Fixed shift key behavior. Now shift selection works as same as in Unity official tree view.

- Delete command now can apply on mutiple selections.

- Fixed selection issue when use right mouse click.

- New shortcut:control + delete(cmd + delete on mac) to delete bundle.

- Fixed error message when use shift selection with nothing selected before.

- Optimized init time of bundle manager.

1.0.3

- Fixed broken Use Editor Target option on settings.

- Added new property BuiltBundles for DownloadManager to get bundle information at runtime.

- Added new property ConfigLoaded for DownloadManager to check initial state of DownloadManager.

1.0.2

- Fixed compatibility issue with Unity 4.0.0

1.0.1

- Initial version

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