POWERFULL, EASY BUNDLE SYSTEM
Bundle Manager is a Unity streaming solution based on AssetBundle which provides a way to create, edit and optimize your bundles without any coding.
The native Unity bundle management approach usually contains too many hard-coding. The goal of this tool is to get programmer liberated from the resource management work. Let them focus on resource using rather than resource packing.
Create and edit your bundles without need to touch code.
Reuse assets in multiple bundles to save your player's time and bandwidth.
Skip unchanged bundles in bunlding to save your time.
Automatic runtime priority management. Choose which bundle you want first.
Automaticly version number management for unity cache.
Unity native GUI style. Start using Bundle Manager in 10 mins.
FOOTPRINTS
You can find release notes for each Bundle Manager published version.
1.2.1
- Added support for WebGL.
- Added method for checking if bundle is cached.
- Added ability to rewriting priority of bundles in waiting list.
- Fixed bundle priority cannot be saved in Editor.
- Added/Fixed some document.
1.2
- Unity 5 Compatibility.
- Added skin for free version on Unity 5.
- Fixed increment build issue when have multiple assets with same name.
- Fixed incorrect share indicator.
- Fixed depend assets cannot be selected.
- BM refresh speed optimization.
1.1.9
- Putting bundles in subfolder is now supported.
- Fixed wrong share state indicator.
- Fixed cannot show and delete missing asset from bundle.
- Added bundle name validation check.
1.1.8
- Fixed error when delete bundle contains folders.
1.1.7
- Change data bundle's name from "BMData" to "BM.data".
- Build all sub assets at path into bundle not only the main asset.
- Folders now can be detected as shared assets.
- Support control + left click as right click on MacOS.
- Fixed referece data not cleared when press refresh button.
1.1.6
- Add offline caching option. App can use cache when no network connection availible.
- Fixed when using editor target, DownloadManager sometimes download from incorrect platform url.
- Reload BundleManager when data files changed manually.
1.1.5
- To decrease the initial data size, Bundle Manager now compress bundle data into one bundle.
- Fixed errors when switch to WP8 platform.
- Fixed parameter Deterministic not working.
- Fixed parameter Compress not working for scene bundles.
1.1.4
- CRC support.
- Asset in include list will not show in depend list.
- Fixed wrong url slash on windows platform.
1.1.3
- Fixed incorrect GUI indent on Unity 4.5.
- Use manually refresh button instead of asset watcher for better performance.
- Sort asset lists by name.
- Add line breaks for asset items in json files.
- Share indicators now works for folders.
- Save asset references by GUID instead of paths.
1.1.1
- Show bundle content and manager settings in Inspector.
1.0.7
- New tutorial for runtime streaming.
- Add manually url change method at for DownloadManager.
- Add download redirect file support.
- Add duplicated file name warning.
- Fix bug: Child bundle cannot be load correctly when not using cache.
1.0.6
- Added Download from Output option for game test.
- Sort bundles by name.
- Use cmd key for shortcut on mac instead of control.
- Fixed shift key behavior. Now shift selection works as same as in Unity official tree view.
- Delete command now can apply on mutiple selections.
- Fixed selection issue when use right mouse click.
- New shortcut:control + delete(cmd + delete on mac) to delete bundle.
- Fixed error message when use shift selection with nothing selected before.
- Optimized init time of bundle manager.
1.0.3
- Fixed broken Use Editor Target option on settings.
- Added new property BuiltBundles for DownloadManager to get bundle information at runtime.
- Added new property ConfigLoaded for DownloadManager to check initial state of DownloadManager.
1.0.2
- Fixed compatibility issue with Unity 4.0.0
1.0.1
- Initial version